Large City: Shtiy̼kān Ji̊ Qi̊v

Shtiy̼kān Ji̊ Qi̊v

Shtiy̼kān Ji̊ Qi̊v
Example Tauran architecture.
StateTetburland
ProvenceKririsi̊mù Region
RegionMækyitjĭe-kěl Holt
Founded848
Community LeaderLord Gitsil̄
Area63 km2 (25 mi2)
Average Yearly Temp30°C (86°F)
Average Elevation4168 m (13674 ft)
Average Yearly Precipitation150 cm/y (59 in/y)
Population14899
Population Density236 people per km2 (595 people per mi2)
Town AuraTruename Magic
Naming
Native nameShtiy̼kān Ji̊ Qi̊v
PronunciationShtiy̼ /kəˑn/
Direct Translation[experience] [lid]
Translation[Not Yet Translated]

Shtiy̼kān Ji̊ Qi̊v (Shtiy̼ /kəˑn/ [experience] [lid]) is a subtropical Large City located in the Kririsi̊mù Region of the Tetburland.

The name Shtiy̼kān Ji̊ Qi̊v is derived from the Sylvin language, as Shtiy̼kān Ji̊ Qi̊v was founded by Trudy, who was culturaly Tauran.

Climate

Shtiy̼kān Ji̊ Qi̊v has a yearly average temperature of 30°C (86°F), with its average temperature during the summer being a hot 33°C (91°F) and its average temperature during the winter being a warm 27°C (80°F). Shtiy̼kān Ji̊ Qi̊v receives an average of 150 cm/y (59 in/y) of precipitation, most of which comes in the form of rain during the fall. Shtiy̼kān Ji̊ Qi̊v covers an area of nearly 63 km2 (25 mi2), and an average elevation of 4168 m (13674 ft) above sea level.

Overview

Shtiy̼kān Ji̊ Qi̊v was founded durring the early 10th century, by Trudy. The establishment of Shtiy̼kān Ji̊ Qi̊v was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Trudy struck deals with nearby nations and communities to establish Shtiy̼kān Ji̊ Qi̊v as a prison colony.

Shtiy̼kān Ji̊ Qi̊v was built using the conventions of Tauran durring the early 10th century. Naturaly, all settlmentss have their own look to them, and Shtiy̼kān Ji̊ Qi̊v is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Shtiy̼kān Ji̊ Qi̊v is buildings are arranged arrounded highly ordered system of restrictive cobblestone streets which form octogonal paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city has a defencive wall made from querried stone. The wall is equipped with a full set of battlments but the nature of its construction methodology leaves it somewhat vulnerable to siege equipment. That said, the city is well defended against anything short of an army. The cost-cutting-focused defences has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.

Shtiy̼kān Ji̊ Qi̊v is not quite well. Something happened here, perhapse recently, perhapse long ago. Whatever it was, it settled into the very soul of the city like a festering wound. The people go about their day well enough, but there’s a tention in the air you can cut with a knife. There’s a patern to the panic. It’s not easy to see, and no one quite agrees on what it is, but the locals know and operate under this pattern. It shapes everything they do, and you feel as if you’ve almost worked it out only for some small detail to devastate your theory every time you try and comprehend it.

Civic Infrastructure

Shtiy̼kān Ji̊ Qi̊v possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Shtiy̼kān Ji̊ Qi̊v has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Shtiy̼kān Ji̊ Qi̊v has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Shtiy̼kān Ji̊ Qi̊v. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Shtiy̼kān Ji̊ Qi̊v's parks.

Shtiy̼kān Ji̊ Qi̊v has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Shtiy̼kān Ji̊ Qi̊v.

Shtiy̼kān Ji̊ Qi̊v has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Shtiy̼kān Ji̊ Qi̊v has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Shtiy̼kān Ji̊ Qi̊v has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Shtiy̼kān Ji̊ Qi̊v has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Shtiy̼kān Ji̊ Qi̊v has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Shtiy̼kān Ji̊ Qi̊v has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Shtiy̼kān Ji̊ Qi̊v has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Shtiy̼kān Ji̊ Qi̊v's public wards, blessings, and other arcane systems.

Shtiy̼kān Ji̊ Qi̊v has an Arts Academy which provides higher education in many fields including math, language arts, philosophy, engineering, and other such disciplines.

Shtiy̼kān Ji̊ Qi̊v possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Shtiy̼kān Ji̊ Qi̊v's grid is powered by a god's will and kindness.

Shtiy̼kān Ji̊ Qi̊v's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Shtiy̼kān Ji̊ Qi̊v has a first rate hospital which caters to anyone in need of long term medical care.

Shtiy̼kān Ji̊ Qi̊v has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Shtiy̼kān Ji̊ Qi̊v has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Shtiy̼kān Ji̊ Qi̊v's natural decorations nor waterways.

Shtiy̼kān Ji̊ Qi̊v has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Shtiy̼kān Ji̊ Qi̊v has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Shtiy̼kān Ji̊ Qi̊v has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

There’s more than one leader in Shtiy̼kān Ji̊ Qi̊v, but at least some of them are at each other’s throats. It might be a conflict between formal leadership and informal authorities, or it could be a struggle among civil officials. Their interests might diverge sharply, or it could be a personal grudge that’s boiled over. Outside threats and internal problems are likely being ignored until the power struggle is resolved.

Shtiy̼kān Ji̊ Qi̊v's mayor's house was built using a different architectural style from the rest of the town. The style used which employed abundant symbolic geometry, using pure forms such as the circle and square, and plans are based on often symmetrical layouts featuring rectangular courtyards and halls. These structures were is decorated with carved stone or stucco reliefs and made use of colorful stone mosaics..

Due to the actions of local Kami, spring is long in Shtiy̼kān Ji̊ Qi̊v.

The Trailgaunt near Shtiy̼kān Ji̊ Qi̊v are known to be more aggressive than normal.

Shtiy̼kān Ji̊ Qi̊v's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves creating small tokens to channel Mysticism energies of tier 1 via proclamations.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 27
  • Farmers: 40
  • Farm Laborer: 99
  • Hunters: 53
  • Milk Maids: 37
  • Ranchers: 18
  • Ranch Hands: 40
  • Shepherds: 40
    • Farmland: 60787 m2
    • Cattle and Similar Creatures: 3724
    • Poultry: 44697
    • Swine: 2979
    • Sheep: 148
    • Goats: 29
    • Horses, Mounts, and Beasts of Burden: 1489

Craftsmen

  • Arms and Toolmakers: 32
  • Blacksmiths: 34
  • Bookbinders: 17
  • Buckle-makers: 20
  • Cabinetmakers: 32
  • Candlemakers: 49
  • Carpenters: 47
  • Clothmakers: 45
  • Coach and Harness Makers: 16
  • Coopers: 45
  • Copper, Brass, Tin, Zinc, and Lead Workers: 20
  • Copyists: 14
  • Cutlers: 12
  • Fabricworkers: 33
  • Farrier: 102
  • Furriers: 9
  • Glassworkers: 46
  • Gunsmiths: 30
  • Harness-Makers: 14
  • Hatters: 29
  • Hosiery Workers: 10
  • Jewelers: 15
  • Leatherwrights: 40
  • Locksmiths: 14
  • Matchstick makers: 22
  • Musical Instrument Makers: 21
  • Painters, Structures and Fixtures: 18
  • Paper Workers: 20
  • Plasterers: 19
  • Pursemakers: 24
  • Roofers: 15
  • Ropemakers: 15
  • Rugmakers: 13
  • Saddlers: 27
  • Scabbardmakers: 31
  • Scalemakers: 16
  • Scientific, Surgical, and Optical Instrument Makers: 9
  • Sculptors, Structures and Fixtures: 13
  • Shoemakers: 14
  • Soap and Tallow Workers: 50
  • Tailors: 76
  • Tanners: 18
  • Upholsterers: 20
  • Watchmakers: 20
  • Weavers: 43
  • Whitesmiths: 12

Merchants

  • Adventuring Goods Retellers: 10
  • Arcana Sellers: 10
  • Beer-Sellers: 20
  • Booksellers: 23
  • Butchers: 39
  • Chandlers: 36
  • Chicken Butchers: 39
  • Entrepreneurs: 15
  • Fine Clothiers: 41
  • Fishmongers: 38
  • Florists: 8
  • Potion Sellers: 25
  • Resellers: 62
  • Spice Merchants: 20
  • Wine-sellers: 33
  • Wheelwright: 23
  • Woodsellers: 14

Service workers

  • Bakers: 74
  • Barbers: 66
  • Coachmen: 21
  • Cooks: 70
  • Doctors: 33
  • Gamekeepers: 23
  • Grooms: 12
  • Hairdressers: 62
  • Healers: 40
  • Housekeepers: 42
  • Housemaids: 67
  • House Stewards: 43
  • Inns: 14
  • Laundry maids: 26
  • Maidservants: 53
  • Nursery Maids: 28
  • Pastrycooks: 48
  • Restaurateur: 62
  • Tavern Keepers: 57

Specialized Laborer

  • Ashworkers: 21
  • Bleachers: 13
  • Chemical Workers: 8
  • Coal Heavers: 31
  • In-Town Couriers: 37
  • Long Haul Couriers: 33
  • Dockyard Workers: 29
  • Gas Workers: 7
  • Hay Merchants: 12
  • Leech Collectors: 41
  • Millers: 33
  • Miners: 32
  • Oilmen and Polishers: 22
  • Postmen: 35
  • Pure Finder: 18
  • Skinners: 46
  • Sugar Refiners: 8
  • Tosher: 22
  • Warehousemen: 51
  • Watercarriers: 31
  • Watermen, Bargemen, etc.: 38

Skilled Laborers

  • Accountants: 18
  • Alchemist: 22
  • Clerk: 33
  • Dentists: 14
  • Educators: 38
  • Engineers: 21
  • Gardeners: 14
  • Mages: 11
  • Plumbers: 15
  • Pharmacist: 18
  • Professors: 6
  • Scientists: 11
  • Wizards: 6

Civil Servants

  • Adventurers: 14
  • Bankers: 20
  • Civil Clerks: 32
  • Civic Iudex: 16
  • Consultants: 9
  • Exorcist: 34
  • Fixers: 17
  • Kami Clerk: 27
  • Landlords: 27
  • Lawyers: 18
  • Legend Keepers: 24
  • Militia Officers: 148
  • Monks, Monastic: 53
  • Monks, Civic: 49
  • Historian, Oral: 35
  • Historian, Textual: 17
  • Policemen, Sheriffs, etc.: 31
  • Priests: 57
  • Rangers: 20
  • Rat Catchers: 22
  • Scholars: 23
  • Spiritualist: 26
  • Slayers: 8
  • Storytellers: 52
  • Military Officers: 57

Cottage Industries

  • Brewers: 37
  • Comfort Services: 59
  • Enchanters: 16
  • Herbalists: 16
  • Jaminators: 51
  • Needleworkers: 49
  • Potters: 26
  • Preserve Makers: 45
  • Quilters: 22
  • Seamsters: 82
  • Spinners: 42
  • Tinker: 16
  • Weaver: 39

Artists

  • Actors: 16
  • Architects: 5
  • Bards: 23
  • Costumers: 9
  • Dancers: 18
  • Drafters: 9
  • Engravers: 12
  • Fine Furniture Carpenters: 7
  • Glaziers: 16
  • Inlayers: 14
  • Musicians: 41
  • Painters, Art: 7
  • Playwrights: 16
  • Sculptors, Art: 12
  • Wood Carvers: 57
  • Writers: 45

Produce Industries

  • Butter Churners: 51
  • Canners: 46
  • Cheesmakers: 53
  • Ice Merchants: 6
  • Millers: 31
  • Picklers: 25
  • Smokers: 19
  • Stockmakers: 16
  • Tobacconists: 22
  • Tallowmakers: 33

5605 of Shtiy̼kān Ji̊ Qi̊v's population work within a Foundational Occupation.

8997 of Shtiy̼kān Ji̊ Qi̊v's population do not work in a formal occupation, but do contribute to the local economy. 297 (2%) are noncontributers.

Points of Interest

Shtiy̼kān Ji̊ Qi̊v has a substantial mill pond located a short distance from town.

POI

History

The the a suit of scale armour of Necromancy, an a suit of scale armour imbued with potent amounts of Necromancy energies was created in Shtiy̼kān Ji̊ Qi̊v by in time immemorial, reportedly some time during the late 2nd century.

History